Pringle, JK (2014) Educational egaming: the future for geoscience virtual learners? Geology Today, 30 (4). 145 - 148 (4). ISSN 1365-2451
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Current student learners will mostly comprise so-called Generation Y who have grown up with personal computer and egaming technologies. They are used to a variety of digital learning environments and educational egaming may therefore provide effective complementary learning to more traditional learning and teaching methods. This paper briefly reviews current geoscience digital educational methods and details three case studies of online educational geoscience egames. These are shown to provide a consistent experience, 24/7 accessibility and effective learning. Links to use these resources are given.
|Uncontrolled Keywords:||education, geoscience, gaming|
|Subjects:||G Geography. Anthropology. Recreation > G Geography (General)
L Education > LB Theory and practice of education > LB2300 Higher Education
|Divisions:||Faculty of Natural Sciences > School of Physical and Geographical Sciences|
|Date Deposited:||11 Sep 2015 13:51|
|Last Modified:||11 Sep 2015 13:54|
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