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Materiality, magic and belief: framing the countryside in fantastical live-action roleplay games

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Abstract

This account of a UK live-action roleplay (LARP) event highlights complex shifts between different interpretive frames, foregrounding the role of the physical setting as well as non-players and locals in providing symbolic resources that inhibit or support the breaking of interpretive frames. The conception of framing used here draws upon Goffman’s (1974) definition of a frame as part of the organization of activity that specifies meaning and expectations of involvement. In looking at the setting, this presents UK LARP as an engagement with rural materiality. From the point of view of a game organiser, the paper identifies the creation of specific contextual frames by the visiting hobbyists associated with three interpretations; (1) a narrative conception of the space as a backdrop for fantastical events, (2) a ludic conception of the space as an area of game-playing, (3) an event conception of the space and its inhabitants as something to be managed. Three examples of disruptions to the work employed to maintain these frames demonstrate their fragile nature.

Acceptance Date Aug 16, 2015
Publication Date Oct 9, 2015
Publicly Available Date Mar 28, 2024
Journal Ethnography
Print ISSN 1466-1381
Publisher SAGE Publications
Pages 326-349
DOI https://doi.org/10.1177/1466138115609376
Keywords context; frame analysis; framing; Goffman; LARP; roleplay; rural; setting; place
Publisher URL https://doi.org/10.1177%2F1466138115609376

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