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Stiff, CE and Bowen, T (2016) Two-play game: Playing casual video games with outgroup members reduces prejudice towards that outgroup. International Journal of Human-Computer Interaction, 32 (12). pp. 912-920. ISSN 1532-7590
Stiff and Bowen - Two player game - IJHCI.pdf - Accepted Version
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Abstract
Video games have traditionally held a dubious reputation in the media and have been linked to many antisocial behaviors. A large amount of research has borne out some of these concerns, linking video games with addiction and particularly aggression. However, recent work in this area has begun to examine the positive aspects of video gaming. In this work, we examine how playing casual, low-involvement video games with an outgroup member may reduce prejudice. In Study 1, participants played cooperatively or competitively with a (trivial) outgroup member or alone. In Studies 2 and 3, a meaningful social identity was used: students’ university affiliation. Participants played either cooperatively with a rival university student against the computer, or alone. Analyses of all three studies showed that attitudes toward the outgroup were more positive after playing with an outgroup member compared with control conditions. How these findings may be applied to real world groups and extensions for future research are then discussed.
Item Type: | Article |
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Uncontrolled Keywords: | videogames; prejudice; outgroup; social identity |
Subjects: | B Philosophy. Psychology. Religion > BF Psychology |
Divisions: | Faculty of Natural Sciences > School of Psychology |
Depositing User: | Symplectic |
Date Deposited: | 14 Jul 2016 15:00 |
Last Modified: | 10 Apr 2019 11:08 |
URI: | https://eprints.keele.ac.uk/id/eprint/2028 |