Skip to main content

Research Repository

Advanced Search

Playing Well With Others: The Role of Opponent and Intergroup Anxiety in the Reduction of Prejudice Through Collaborative Video Game Play

Stiff, Christopher; Kedra, Paula

Authors

Paula Kedra



Abstract

Recent work on the social effects of video gaming has moved away from the view they are detrimental, and has instead demonstrated how they may be a force for good. One example is how collaborative intergroup play can reduce prejudice between groups. However, this literature is at a nascent stage, and many of the intricacies of such a mechanism are unknown. Previous work has predominantly used attitude scales and ignored other measures. Factors such as the role of the opponent in games and what may be the mechanism behind any effects has likewise received little attention. In this laboratory study, participants played collaborative games with an outgroup member, or alone. Their opponent was also reported to be computer-controlled, or controlled by another person. Following play, intergroup anxiety was reported, and participants wrote a short passage of prose regarding the outgroup as well as rating on attitude scales. Analysis demonstrated that playing with outgroup members was indeed an effective method of increase the positivity towards outgroup members, reflected in both scale and prose measures. Anxiety was also found to be a significant mediator; however it was less clear whether a human opponent moderated any effects. Further ideas of how these findings could be developed are then discussed.

Acceptance Date Jul 20, 2018
Publication Date Oct 4, 2018
Journal Psychology of Popular Media Culture
Print ISSN 2160-4134
Publisher American Psychological Association
Pages 105-115
DOI https://doi.org/10.1037/ppm0000210
Keywords videogames, prejudice, intergroup, anxiety, contact
Publisher URL http://doi.org/10.1037/ppm0000210