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Pringle, JK and Bracegirdle, L (2012) Geoscience educational e-gaming to provide stimulating and effective learning. In: 1st Annual Conference on the Aiming for Excellence in STEM Learning and Teaching, 12-13 Apr 2012, London.
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Abstract
Most current HE students will have grown up with computer and e-gaming technologies and may respond positively to education gaming as stimulating and effective learning tools. This interactive workshop will allow participants to individually use and evaluate two geoscience e-games that have been specifically developed for geoscience students and funded by the HEA. The egames are available to use on various commercial hardware, including on internet-connected computers, iPhone, iPad and Android mobile devices. Subsequent workshop group discussions, coupled with pilot study results of Keele University science undergraduates, will evidence this technology for student engagement, usability and usefulness as well as their potential for virtual employability skills.
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | ©HEA, made available by permission. |
Subjects: | G Geography. Anthropology. Recreation > G Geography (General) L Education > LB Theory and practice of education > LB2300 Higher Education |
Divisions: | Faculty of Natural Sciences > School of Physical and Geographical Sciences |
Related URLs: | |
Depositing User: | Symplectic |
Date Deposited: | 13 Jul 2015 10:24 |
Last Modified: | 22 Jun 2018 13:08 |
URI: | https://eprints.keele.ac.uk/id/eprint/560 |